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This is very likely the best thing to come out of the Mayweather/Pacquiao fight. Very funny and too true. I’ll be checking out more from Noober Goober Gaming.

Check out more funny videos! And if you have a funny video, send it over to us via the Contact Form and we just might spotlight it in the future!

Posted on May 4th, 2015 by ThePit | Leave a Comment
Filed Under Entertainment, Featured

A great amount of video games is protected by patents. As a rule, video games develop much faster than any other entertainment industry and each game invention has the author. Respectively, the author’s ideas are accepted in order to be protected by patents from competitors or at least to make good money (in case the idea is really successful). Among these patents sometimes can be found very unusual and funny. In Part 1 we will present 5 examples of such inventions.

NES Controller

Crossings on Gamepad

Invention of: Nintendo
Excerpt from the patent:Multi switch which can be mechanically activated in different directions by the operator’s finger tip pressure. It has the shape of the cross.
Significance: A crossing, or so called D-pad is presented on all console types of gamepad, including NES. But if you look closely, you will notice that the shape of a cross was taken only on controllers of Nintendo. Sega and Microsoft framed the “arrows” with a plastic circle and Sony preferred to separate all directional buttons. These creative solutions are the result of the patent obtained by Nintendo in 1983. It describes in detail the device of cross which could not be copied by the Japanese contenders. Nearer to the forbidden territory came Sega in 1998 when D-pad gamepad Dreamcast had the shape of a cross, but was significantly different of both look and mechanics of the work. The patent had been invalidated only in 2005, but the consequences of its departure we see just now: D-pad controller of Xbox One looks like a classic “cross”.

Crazy Taxi

Directional Arrow

Invention of: Sega
Excerpt from the patent:A method of displaying the direction for the object that is moving in the virtual space to a destination.
Significance: The directional arrow for the first time appeared in the arcade racing Crazy Taxi. When a passenger was getting in your car, a green arrow displayed at the top of the screen that shows you where to go. This is a very simple and intuitive method of orientation, so Sega had arrogated it and even successfully sued the developers of The Simpsons: Road Rage (they decided that the replacement of the arrow with the index finger will not be a breach). However, this ban has given life to new solutions: GTA 3 introduced to the players a much more friendly minimap, so, the arrow is no longer needed.

Fallout

Dialog Wheel

Invention of: Electronic Arts
Excerpt from the patent:A graphical interface is displayed during operation of the program that provides a choice indicator, wherein the choice indicator has a plurality of selectable slots, each associated with a dialog class. The graphical interface is consistent as to the position of dialog classes throughout at least a segment of the program.
Significance: Dialogues in role-playing games had been giving for a long time an accurate representation of the consequences that would trigger this or that phrase in conversation. Thus, the half of the fun of Fallout I was the augury whether you get shot after another replica or not. Mass Effect previously explained the meaning of each phrase: the good answers are always located at the top right of the dialog wheels, the hostile ones are at the bottom right, and so on. Such a system has become a part of a series’ patented element. Other role-playing games still use simple lists of available responses.

Sonic-Sega

Running in Spiral

Invention of: Sega
Excerpt from the patent:A method is provided for controlling the appearance of a video game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and a display screen, the method comprises the steps of: displaying a banked path segment in which the game character is displayed upright at least one location on the banked path and is displayed upside down at at least one other location on this banked path…
Significance: The complicated formulation of the patent conceals a simple idea. Do you remember blue Sonic the hedgehog who ran through the corkscrew loops? At that moment we have seen him upside down and at angles. Sega could not patent the idea of the loops, but completely does the method of displaying two-dimensional character that falls into them.

EA-Logo

Gaming Console of EA

Invention of: Electronic Arts
Excerpt from the patent:An electronic game system includes a game console, which accepts a game cartridge and runs the games stored therein, and a wireless controller for controlling actions in the game. The wireless controller includes a radio frequency transmitter for sending control signals to the console, and the console includes a receiver for receiving the control signals from the controller. Because the controller uses radio frequency signals instead of infrared signals to send information to the console, the controller may be operated at a large distance from the console. Thus, the game system of the invention may be used in long range applications wherein the console and the controller need to be separated by a relatively large distance.
Significance: In early 1994, Electronic Arts applied for a patent of their own gaming console. It has been almost two decades and the patent will soon be over, but in reality such a controller does not exist yet. And, what makes things worse for EA, the company could not even sue anybody. Nintendo 64, released in 1996, had only wired gamepads. Though, the subsequent generation of consoles switched to wireless controllers, but they decisively abandoned cartridges at the same time. Fail.

In Part 2 we’ll be talking about 4 more Patented Game Inventions That Might Amaze You.

About the author: Paul Smith is a professional writer who composes articles about health, lifestyle, self-development, social media, and business. His hobbies are dancing and traveling. Paul can be contacted at Google+ and custom essay writer.

 

atari-xboxone

When confronted with fantastic technology, the first impulse a person has is usually to figure out a way to waste hours of their time doing something nonproductive with it. The very first video game was the Cathode Ray Tube Amusement Device developed in 1947, though most people consider the 1972 game, Pong, to be the first traditional video game. The public has had a long and checkered past with video games, sometimes treating them as toys for children, and other times welcoming them as a hobby for adults. According to the Entertainment Software Rating Board, the average age of a gamer is currently 34 years old, and the average gamer has spent 12 years gaming.

The 1970s: Motown, Bell Bottoms and the Atari
Video gaming emerged as a true industry in the 1970s. Although arcades were extremely popular throughout this decade, home video game consoles were also introduced. There were a multitude of different consoles, but only one would end up standing head and shoulders above the rest: Atari. The Atari Video Computer System retailed at $199 and according to Video Game Console Library, there were a total of 418 games released for the platform. At this time, video games were mostly the domain of children and teenagers.

The 1980s: Big Hair, Legwarmers and Mario
Arcades grew tremendously in popularity throughout the 1980s–often known as the Golden Age for Arcade Games. At the same time, IBM PC compatible computer games were being developed, and home computers were starting to become more accessible. The Nintendo Entertainment System was also released in 1983, and quickly became the most popular console on the market. According to Examiner, the popularity of the NES system skyrocketed due to a single Italian plumber named Mario.

The 1990s: Dot-com, Beanie Babies and Shareware
The decade of the 1990s was marked by a release of many portable gaming systems, as well as an increase in the overall home computer market for video games. Shareware played a huge part in this, because it enabled home computer users to download, play, and release video games into the community. Sega managed to break into the console industry with Sonic the Hedgehog, though Nintendo still captured a large amount of market share. Meanwhile, iD’s 1996 FPS Quake completely revolutionized the video game industry and ushered in a new model of Internet-based gaming.

The 2000s: High School Musical, Freedom Fries and Counter Strike
The 2000s saw console and online gaming becoming rapidly more popular among adults. As laptops for the classroom, office and even home use became more popular, a shift towards casual games that required less powerful systems also developed. A simple casual game called The Sims dominated market share and opened the door for more female gamers. CNN reported that The Sims was the best-selling PC game from 2000 to 2003, and has now sold more than 125 million copies. At the same time, the market stabilized to show a total of three major video game systems: the Sony PlayStation, the Microsoft Xbox and the Nintendo Wii.

The 2010s: Zumba, Dog Shaming and the Next Generation
The next generation of video game consoles are being eagerly awaited, including the PlayStation 4 and the Xbox One. Video games are pushing forward with motion-based and voice-based technology, which is leading to far more inventive methods of playing. Independent developers are also attempting to break into the game business, such as the Ouya, which is an Android-based video game console. The games on the Ouya are intended to be completely free, as noted on the Ouya website. The market has shifted towards more casual and accessible games, especially among the female demographic.

This guest post was written by Jessica Lyman, a freelance reporter who covers the gaming industry.
Posted on September 19th, 2013 by MHD | Leave a Comment (1)
Filed Under Entertainment

Games, like anything, rarely ever remain the same over long stretches of time. Sometimes this can be a very good thing. Others, this makes for a very poor transition period. To give a clear example of some good and bad cases, I’m going to begin with the good, continue with the average, and then pit stop at the bad. Let’s get this show on the road.

GOOD EXAMPLE

Games Through the Generations Metal Gear Solid

Metal Gear Solid (Playstation)
The first game set the pace for its entire generation. True, it was first a 2D stealth scrolling adventure on a console that existed before my birth, but its debut on Playstation was definitely it’s most monumental release. Creator Hideo Kojima even added the “Solid” to the Metal Gear name. You know it’s gonna rock when they do that.

Featuring a progressive and engaging storyline that was nearly unheard of for games at the time, you ventured through a plethora of engaging and trying maze like environments. It was the first non-linear game I’d ever encountered. You had a set number of objectives and completing them would get you closer to your goal, versus the go from point A to point B to save the princess. It was a whole new way of playing, and thinking how games could evolve.

Metal Gear Solid 4 (Playstation 3)
The fourth sequel to the game released last year. I had not followed the series outside of a short stint with MGS2 and the history lesson made interactive that was Snake Eater. However, something just clicked in the same way the first did with me. The levels weren’t quite as expansive feeling to me as in the first, although there were a few more story triggers in this release than the first. However, it managed to grow in ways that allowed it to keep up with the games that had released post launch.

Weapons had a more dynamic feel with aiming and firing more like a shooter, utilizing more buttons and increased control. We were also allowed to have free control over the camera which had JUST been added to the re-release of MGS3. The story was more fan service to end the series than a coherent thriller, but it still managed to be highly entertaining nonetheless.

Absent from the first game were huge set piece battles, one of which was probably my favorite boss fight ever, allowing you to control the iconic Metal Gear weapon itself. Not only had the series evolved graphically, but it had made key changes to its play style that would allow even new gamers to enjoy the franchise.

AVERAGE EXAMPLE

Games Through the Generations Halo

Halo (Xbox)
It’s ironic that the first time I played this console first person shooter was after it had been released on the PC. I had owned an Xbox for who knows how long, but never had Halo. I had seen it around on store shelves, never bothered picking it up even to look at the back of the packaging. This was the time when about the only research on video games I did was a $10 subscription to GamePro, so naturally I was going to miss something.

It easily became one of my favorite games of all time, so when I say that its series progression is only average, you might be a bit put off. I love it as much as anyone, but there are some things that need to be addressed. There’s nothing wrong with it by any means.

The first game had a distinctly scifi explorative feel which was unique for a game about an intergalactic religious war. We had no real involvement with anything related to its backstory, undertones, subplots, or – well what am I doing? I’m going all about the story in a GAME. Maybe that’s just it. It had a really well defined execution for a straight shooter. Brilliantly efficient shooting mechanics aside, its thrill ride was what reeled you in, and its story was at the time what hooked you.

Halo 3 (Xbox 360)
The third game was as big as everyone had thought it’d be. For those who don’t know, Halo is the fastest selling franchise in the globe. It’s sequel Halo 2 generated $125mil in sales in just one day. All eyes were on the third game in the series, as it was supposed to end the trilogy.

Gameplay wise the series had managed add in more variety with new vehicles and some new gear, but in the 3rd all it really did was seem to add on to a well established house. Halo 2 had made strives for online gaming on consoles, and can be single-handedly attributed to Xbox Live’s success. However, the ride stopped there.

With Halo 3, set pieces aside, it really seemed to be aiming towards more of the same. Each game had an almost cookie cutter storyline after the first, aimed to directly emulate the style of the first. Which was very odd given the wealth of outside story details presented to us in a variety of mediums during the games 3 year release windows. Add to that the fact that the maps launching with the game I thought were the weakest in franchise history, it didn’t really manage to keep me as well as the 2nd did multiplayer wise, or singleplayer as well as the first.

Still, that said, it did provide some key changes that the series needed. Co-op online with four players was enough to get you and your friends involved in skirmishes for days on end. Player customization was expanded in ways not seen in the previous games, and the all around bigger release and hype surrounding the new console made gamers effortless to find made sure you had plenty to fight with. Not a bad sequel by any stretch, but with a bit more work I’m sure they could’ve made it the game that every fan had dreamed of.

BAD EXAMPLE

Okay. You’ve wondered what could possibly be used as an example for a bad sequel or poor series progression. Well, this one hurts, but it’s gotta be done. Hindsight is a b!@#%.

Games Through the Generations Resident Evil

Resident Evil 4 (Gamecube)
To be fair: I didn’t finish this game. *gets hit by a random bottle* BUT! I liked it a lot. I bought a Gamecube for it after all. This game wasn’t the same as the other Resident Evil titles, but I think that was a great thing. More action and more control over your character. Sure realism was destroyed by not being able to move in a way that made sense to survival, but a good game suspends belief and offers enjoyment. No one ever asks Mario why he can only walk in two dimensions. Well…until Super Paper Mario that is…

But I digress, this game made welcome changes to the franchise by keeping a more forgiving expansion system, awesome weapons cache, and a storyline that didn’t take itself seriously enough to stop being cool. So why is this game on the list if I thought it was amazing? Maybe because its little brother was so awesome it was retarded.

Resident Evil 5 (Xbox360/Playstation 3)
Let me say this. I did finish this game. It’s hard not to. It’s not too long, it’s got co-op, and its fun as hell. One of my favorite games of the generation. But it’s by no means the sequel it should’ve been. Resident Evil was about puzzle solving, exploration, and zombie fighting. The last game moved away from the traditional brain dead zombie hordes in favor of pack mentality savages. Nothing wrong, and the direction they took makes for a lot of high octane sequences. But this was basically a cheap, though fun, third person shooter with the Resident Evil name.

It’s barely survival horror. It’s not frightening or suspenseful. The only tension is the way the controls manage to get in your way from fleeing for your life. The over the top boss fights and enemies are a huge plus. Having some of the best visuals in a video game also help, but this isn’t Resident Evil by a long shot. It’s a good game, not a good Resident Evil game though.

IN CONCLUSION

By now you all have read this and can go tell your friends a little something about what it means to be a true gaming “connoisseur.” Or you can write me an email telling me how dumb I am. Both are acceptable. Just as long as you keeping gaming ;).


Phaethon is an avid gamer and writes a gaming blog called Couch Campus.

Dead Rising is coming to the Wii, with hack and slash gameplay

One of my favorite games on the X-Box 360 is coming to the Wii! “Dead Rising: Chop Til You Drop” follows the story of “Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall” where the real fun begins (Source: IGN).

While the graphics might not be as slick as they were on the 360, the Wii offers a way for gamers to enter the zombie infested mall in a whole new way as you’ll have to hack/slash and point/shoot the Wii controller at the flesh eaters to survive. With 10,000 zombies coming at you, I can only imagine how tired your arm will be after a few hours of gameplay. Keep reading to watch a video showcasing the gameplay (gory/graphic violence).

Read the rest of this entry »

Posted on September 3rd, 2008 by ThePit | Leave a Comment (1)
Filed Under Entertainment